For a balanced starting pool, this MultiVersus tier list puts Batman, Bugs Bunny, Joker, and Wonder Woman in S tier because they offer reliable ways to start exchanges, control space, or protect a teammate. That does not make them automatic winners. Arya Stark, Harley Quinn, Finn, Shaggy, and Superman can be better when you want direct pressure, while Steven Universe, Reindog, and Gizmo gain value when a 2v2 plan depends on support. The right pick depends on mode, matchup, comfort, and the job your team still needs to fill. Use the rankings as a shortlist, then test the key interaction in Training Mode before treating a tier as a verdict.
A tier list is most useful when it explains why a fighter succeeds, not just where a name sits. Here, strength means more than damage. It includes neutral tools, survivability, the ability to turn an opening into a ringout, and how safely the fighter can return to the stage. Versatility measures the number of situations a character can handle, including close pressure, ranged play, mobility, and recovery.
Team value is weighted for 2v2. A fighter can rank highly by creating openings for a partner, rescuing them, controlling an approach, or covering a weakness. This keeps a support-oriented character from being judged only by 1v1 kill power. The list is an editorial baseline rather than an official rating, so a balance update or a change in your own skill can alter a fighter’s practical value.
Use the overall table as a starting point, then separate your decision by mode. For a solo match, ask whether you can win neutral and finish stocks without help. For a team match, ask what your partner lacks: pressure, protection, range, or a way to reset an unfavourable exchange.
The placements below assume a player is trying to build a dependable character pool rather than master one unusual matchup. They reward fighters with several routes to a win, but they do not treat ease of use as the same thing as power.
| Tier | Fighters | Why they place here | Limits to respect |
|---|---|---|---|
| S | Batman, Bugs Bunny, Joker, Wonder Woman | Reliable neutral tools, mobility, space control, survivability, or team protection across many situations. | Strong tools still need careful timing. Repeated patterns can be read and punished. |
| A | Arya Stark, Black Adam, Finn, Gizmo, Harley Quinn, Morty, Reindog, Shaggy, Steven Universe, Superman, Tom & Jerry | High damage, pressure, range, defence, or team utility with a clear and effective game plan. | Some are fragile, technical, resource-dependent, or much better in one mode than the other. |
| B | Agent Smith, Banana Guard, Beetlejuice, Garnet, Jake, LeBron James, Marvin the Martian, Nubia, the Powerpuff Girls, Rick Sanchez, Samurai Jack, Stripe, Taz, Velma | Useful specialists with strong matchup tools and viable ways to control a fight. | They may depend more heavily on spacing, timing, resources, or team coordination. |
| C | Iron Giant, Jason Voorhees | High reward from reads, heavy punishes, and deliberate play. | Size, pace, or recovery situations can give opponents clearer opportunities to apply pressure. |
The gap between S and A is smaller than the labels suggest. A specialist in a favourable matchup can beat an S-tier pick, while a player who understands a B-tier character may be more dangerous than someone choosing a top-tier fighter without a plan. The table is intended to narrow your choices, not replace matchup knowledge.
Batman is a strong blind pick because he can contest neutral with the Batarang, move quickly, and keep pressure going after an opening. He is useful in 1v1 when you need to force reactions and in 2v2 when mobility lets him reach a threatened partner. His ceiling is high, so a new player may not get the full value immediately.
Bugs Bunny and Joker both offer range and varied threat patterns, but they ask you to manage space rather than rush every exchange. Bugs can shift between projectiles, traps, and close punishment, while Joker’s threat range makes him effective when he controls the pace. Their advantage disappears if you use tools without tracking how the opponent is approaching.
Wonder Woman earns her place through consistency and team value. Defensive tools, survivability, and the ability to support an ally make her a dependable 2v2 anchor, while her close-range threat prevents her from being purely defensive. She is a sensible choice when you want to contribute even during a match where your partner is taking most of the initiative.
Arya Stark, Harley Quinn, and Finn are strong when you can turn movement and an opening into sustained pressure. They can take stocks quickly, but they are less forgiving when an approach is read or a mistake leaves them exposed. Finn’s resource choices, Harley’s setup options, and Arya’s punish-focused style also mean that “strong” does not equal easy.
Black Adam, Shaggy, and Superman provide direct power and clear ways to threaten a stock. They suit players who prefer decisive close-range exchanges, armour, or strong punish opportunities. Opponents who understand the approach can make these fighters work harder, so vary your timing instead of relying on one entry.
The team-focused part of A tier is Gizmo, Reindog, Steven Universe, Morty, and Tom & Jerry. Reindog’s tether can help a partner survive a dangerous position, Steven’s defensive tools can change how a team holds space, and Gizmo can add ranged disruption. Morty and Tom & Jerry reward players who can maintain layered threats. These characters may look less dominant when isolated, but their ability to create safe turns for a teammate is a major reason they rank highly.
B-tier fighters such as LeBron James, Velma, Rick Sanchez, Marvin the Martian, Stripe, Taz, Garnet, Jake, Agent Smith, Samurai Jack, Nubia, Beetlejuice, Banana Guard, and the Powerpuff Girls remain viable. Their value depends more heavily on spacing, resources, timing, or a particular team plan. LeBron’s ball-and-pass mechanics can be excellent in coordinated play, while a player who prefers straightforward sword or spear pressure may get more from Samurai Jack or Banana Guard.
Rick, Marvin, and Velma can make opponents respect unusual angles and projectiles, but technical tools lose value when used predictably. Stripe, Taz, Garnet, Jake, Nubia, Beetlejuice, and the Powerpuff Girls can all fit a specific comfort zone or matchup. Treat B as “know the job you are selecting,” not “do not play this character.”
Iron Giant and Jason Voorhees sit in the C tier of this blended ranking because their size, pace, or recovery situations can give opponents clear ways to pressure them. Their reward is meaningful when they read an approach or land a heavy punish. Choose them when you enjoy a deliberate, high-commitment game plan, not because a tier label says they are universally weak.
If you are selecting a main rather than studying the whole roster, start with the problem you want the character to solve. This guide turns the ranking into a practical shortlist.
| What you need | Good starting choices | Why they fit | Trade-off |
|---|---|---|---|
| Flexible blind pick | Batman, Bugs Bunny, Joker | Several ways to contest space and convert openings. | They reward active decision-making; careless tools are punishable. |
| Reliable 2v2 protection | Wonder Woman, Steven Universe, Reindog | Can help a teammate hold space, survive pressure, or reset an exchange. | Support value drops when the partner is too far away or the team cannot exploit the opening. |
| Fast 1v1 pressure | Arya Stark, Harley Quinn, Finn | Strong movement and punish potential when you win an opening. | Missed approaches and defensive mistakes are costly. |
| Direct close-range power | Shaggy, Superman, Banana Guard | Clear threats and strong reward from a successful read. | Predictable approaches can be spaced or avoided. |
| Ranged or layered control | Bugs Bunny, Joker, Morty, Tom & Jerry | Can make the opponent move before committing to an exchange. | They need room to set a pattern and can struggle when rushed. |
| High technical ceiling | Gizmo, Rick Sanchez, LeBron James | More tools create more answers for players willing to practise. | Extra options also mean more resource and positioning mistakes. |
Team value is the biggest reason a pure 1v1 ranking can mislead. Two characters that both want long, uninterrupted setups may leave each other exposed, while a pressure fighter paired with a protector can take turns creating safe openings. Build around complementary jobs rather than simply choosing the two names highest on the list.
Before locking a pair, check whether both characters share the same weakness. Two slow fighters may be easy to zone; two fragile rushdown fighters may struggle after losing the first exchange. A team does not need identical tier placements to work, but it does need a clear answer for starting neutral and helping the partner recover from a mistake.
A short practice routine is more useful than changing mains after every loss. Use the following process when a fighter looks attractive on paper but feels unreliable in matches.
There is no single best choice for every mode and player. A strong blind pick needs reliable tools, but a specialist may be better if your matchup, team composition, and comfort all favour that character.
No. Start with a character whose basic plan you understand and can repeat under pressure. Wonder Woman and Shaggy offer clear starting points, while Superman or Banana Guard suit players who prefer straightforward close-range pressure. Batman has more room to grow as your movement and decision-making improve.
This ranking includes team value, so 2v2 support matters. Their ability to protect space, create safer turns, or help a partner changes the value of an exchange in ways that raw 1v1 damage does not capture.
No. The C label means that the fighter carries more risk or has a narrower route to success in this blended list. If you know the relevant matchups and enjoy a heavy, deliberate game plan, Iron Giant or Jason Voorhees can still be effective.
Revisit it when a balance update changes a move, cooldown, hitbox, recovery option, or perk that your character relies on. You do not need to abandon a main after one disappointing session; test the changed interaction, then decide whether the character still solves the job you need.
The best result from this multiversus tier list is a smaller, smarter shortlist. Begin with an S- or A-tier fighter that matches your mode, add a secondary who covers a difficult matchup or team need, and test the character’s opening, recovery, and stock-closing plan in Training Mode. Strength matters, but versatility and team value decide whether that strength appears in the match you are actually playing.