A useful guardian tales tier list should do more than place every hero in an S-to-D column. If you’re deciding where to spend awakening materials, Hero Crystals, or weapon resources, the right choice depends on the problem in front of you. Future Princess, Craig, and Miya can stabilize difficult progression; Kamael, Eunha, Claude, and Beth offer broad damage or support value; specialists can overtake them in Arena or Guild Raid when the matchup is right. The rankings below measure account-building value rather than a permanent patch leaderboard. Use each band with the hero’s exclusive weapon, party bonuses, chain skills, and target mode in mind.
Tier lists often combine three different questions: which hero has the highest ceiling, which hero is easiest to use, and which hero helps an account progress most efficiently. Those questions do not always have the same answer. A powerful Arena pick may contribute little to a story team, while a healer who looks unimpressive on a damage chart can be the reason a difficult stage becomes manageable.
This list therefore focuses on practical account value. Consider four factors before treating any ranking as a recommendation:
The bands are more useful than the exact order inside them. If an A-tier hero completes your team while an S-tier hero duplicates a role you already have, the A-tier option is usually the smarter investment.
Use this ranking when choosing which heroes deserve attention on a developing account. It is not a live Arena leaderboard, and it does not suggest that every hero in one band performs the same job. The “Specialist” group is included because some heroes become excellent when the content and team are built around them.
| Tier | Hero | Best fit | Why the hero ranks here | Main limitation |
|---|---|---|---|---|
| S | Kamael | General PvE, bosses, mixed teams | Combines damage with support and sustain, helping an account cover more than one need. | Still needs a suitable front line and may be less valuable in a narrow, specialist-focused team. |
| S | Eunha | General PvE, ranged teams, boss stages | Offers useful ranged pressure and support, making her easy to fit into damage-focused rosters. | She does not replace a tank, and ranged units still need protection in difficult encounters. |
| S | Future Princess | Story, Colosseum, survival-heavy stages | Her durable leadership and protection can turn a fragile team into a consistent one. | She is a defensive anchor rather than a replacement for a dedicated damage dealer. |
| S | Miya | Long PvE stages, healing, progression | Reliable healing and support reduce failed attempts when incoming damage is the main obstacle. | She will not solve a team that lacks damage or a way to handle a boss mechanic. |
| S | Claude | PvE, ranged teams, dark-focused teams | Strong clear pressure gives him broad value in stages where safe, consistent damage matters. | He benefits from protection and party bonuses that support his damage plan. |
| S | Craig | Front-line protection, story, defensive teams | He absorbs pressure and makes fragile attackers easier to use. Ascension can further improve his practical value. | His presence alone cannot solve a damage check, so he needs effective attackers behind him. |
| A | Oghma | Colosseum, tank teams, defensive PvE | Provides a durable front line for teams that need more protection and positional stability. | He can overlap with Future Princess or Craig, so choose the tank that fits your existing roster. |
| A | Beth | Story, melee teams, close-range damage | Strong melee pressure makes her a valuable choice when an account needs a direct damage upgrade. | She wants protection and can be less comfortable in ranged or especially punishing encounters. |
| A | Gabriel | Healing, light teams, mixed PvE | Adds sustain while contributing to the team, giving her more flexibility than a purely defensive healer. | Her value is lower if your account already has enough healing and needs damage instead. |
| A | Nari | Ranged teams and support-focused builds | Her utility becomes especially useful when several teammates benefit from a ranged-oriented strategy. | She contributes less to a melee-heavy team that cannot take advantage of her strengths. |
| A | Mayreel | Earth or ranged teams, PvE damage | Can become a major damage contributor when the rest of the roster supports her team plan. | Do not force an earth-focused investment if you lack compatible partners or the required weapon. |
| A | Mk.99 | Light or ranged damage, selected PvE modes | Fills a clear damage role and suits teams built around ranged pressure. | She needs protection and offers less account coverage than a hero with strong support or tank utility. |
| A | Future Knight | Flexible progression and mode-specific teams | Versatility can help fill gaps while a roster is still developing. | Her exact value changes with weapon choice, team structure, and the mode being played. |
| A or specialist | Tinia | Ranged teams and boss-oriented content | Rewards accounts that need ranged damage and supporting utility in a focused team. | She is more specialized than the broadest S-tier choices. |
| Specialist | Erina, Rue, Lilith, Valencia, Vishuvac | Arena, elemental teams, melee builds, or specific matchups | These heroes can outperform generalists when their preferred content and team conditions are present. | They are usually less efficient as a first major investment for a new or incomplete account. |
The most important distinction is between broad value and peak performance. Miya may contribute little to a speed-focused farming team, but her healing can be more valuable than another attacker when a stage repeatedly defeats your party. Likewise, a specialist damage dealer may rank below Claude for general progression but become the better choice for a particular Guild Raid setup.
Compare heroes within their roles before comparing them across roles. A tank should be judged by how much pressure it removes, a healer by how reliably it keeps the team active, and a support hero by how much the entire party gains from its presence. Raw personal damage is only one part of the decision.
The same hero can move up or down depending on the content. Use the following table to adjust the broad ranking before spending rare resources.
| Content | Prioritise | Why | What to watch |
|---|---|---|---|
| Story and long PvE stages | Future Princess, Craig, Miya, Kamael, Claude, Beth | Survival, reliable healing, and steady clear speed matter more than a perfect specialist build. | Once your team survives comfortably, replace redundant defensive roles with appropriate damage. |
| Colosseum | Future Princess, Oghma, Craig, Gabriel, Eunha, and suitable damage dealers | Durable front lines and dependable support are valuable in team-versus-team battles. | Positioning, equipment, AI behaviour, and the opposing lineup can change the result. |
| Arena | Erina, Beth, Future Princess, Oghma, Lilith, Valencia, and matchup-appropriate picks | Individual control, range, durability, and matchup knowledge have a larger effect than general account value. | A broad PvE ranking should not be used as a direct Arena leaderboard. |
| Guild Raid | Kamael, Eunha, Claude, Mayreel, Mk.99, Tinia, and other focused damage options | Boss-specific damage, party bonuses, and element choices often matter more than healing or tank strength. | Do not build a raid team until your account can already survive the encounter. |
| Co-op and shorter PvE encounters | Heroes with reliable weapon skills, wave clear, or useful frontline durability | Fast damage and dependable control can matter more when there is less time to recover. | The best choice depends on the map, objective, and role already covered by the group. |
This is why an account should not chase several separate tier lists at once. Start with a broad progression team, then add a specialist when a particular mode creates a clear need. Building for Arena before your story team is functional often leaves you with an impressive niche roster and no dependable way to clear PvE content.
A tier list gives you candidates. Team building decides whether those candidates actually work together. A simple progression structure is one leader, one front-line hero, one healer or support hero, and one damage or flex slot. Some modes need a different balance, but this framework prevents the common mistake of filling every slot with another damage dealer.
For example, an account that repeatedly loses to ordinary enemies may gain more from Future Princess or Craig plus Miya than from adding a second attacker. An account that clears safely but cannot finish bosses should consider removing a redundant defensive slot for Claude, Beth, Eunha, Mayreel, Mk.99, or a mode-specific damage dealer.
Resource planning matters as much as hero selection. Guardian Tales gives you many ways to improve a roster, but spreading rare materials across too many characters creates several weak teams instead of one reliable team.
There is no single best hero for every mode. For broad account value, Kamael, Eunha, Future Princess, Miya, Claude, and Craig are strong first considerations, but the best choice is the one that fills your missing role. A complete team with a tank, support, and suitable damage often performs better than a group of individually higher-ranked heroes.
Future Princess remains a strong choice when you need survival, story progression, or a dependable defensive leader. Her value is highest when fragile teammates are failing to stay alive. If your account already handles incoming damage easily and lacks clear speed, a damage dealer may provide a larger improvement.
Look at the amount of healing and sustain your current team actually provides rather than assuming one support hero covers every situation. Miya or Gabriel can be worthwhile when a stage has sustained incoming damage, while an additional damage dealer may be better if your team already survives comfortably.
You can still use the hero, but the ranking may overstate its practical value if the weapon provides an important skill or changes the hero’s intended role. Check whether you can build a functional team around the available equipment before committing rare upgrade materials.
Build a second team after your main group can handle the progression content you care about without constant resource shortages. A second team becomes worthwhile when you want to compete in Arena, improve Guild Raid results, or meet a mode-specific requirement. Until then, completing and improving one coherent team is usually more efficient.
Use the guardian tales tier list as a decision tool rather than a fixed answer. Start with a broad-value core, match it to the content you are struggling with, confirm the weapon and team synergy, and spend rare resources only after the plan works in practice. A specialist can outrank an S-tier generalist in the right mode, while a complete team will usually outperform a collection of disconnected high-ranked heroes.