Choosing a character in Tower of Fantasy is really choosing a weapon, a role, and a team that lets it function. This Tower of Fantasy tier list ranks investment priority rather than isolated target-dummy damage. Nola, Nan Yin, and Fiona belong in the high-priority conversation when their flexibility fills a roster gap; focused options such as Zeke, Liu Huo, Yulan, Ling Han, Mimi, and Fenrir are better when you are committing to an element. Older standard weapons can still clear early content, but they are usually poor targets for scarce advancements and matrices. Use the ranking with your current version, roster, and preferred playstyle before spending.

How to use this Tower of Fantasy tier list

A raw damage ranking can be misleading in Tower of Fantasy. Your three-weapon lineup has to cover field damage, utility, shatter, sustain, and the resonance or element plan you want to play. A weapon that looks impressive on its own may perform poorly if two teammates compete for field time or fail to support its rotation.

This list considers four things: how much a weapon contributes to a complete team, how many roles it can cover, how dependent it is on advancements and matrices, and whether it remains useful outside one narrow situation. The main categories are:

  • Carry: A weapon that spends meaningful time on the field and supplies most of the team’s damage.
  • Flex or off-field: A weapon that adds buffs, damage, utility, or another effect without taking all the team’s field time.
  • Fortitude: A defensive option for players who need durability, aggro control, or a team-based defensive role.
  • Benediction: A healing and support option for group content or accounts that struggle to survive.

Tower of Fantasy is a live-service game, so balance, banners, skills, and preferred team combinations can change between versions and regions. The table below is a practical resource guide rather than a permanent damage chart. Compare the current weapon description in your client before using limited currency or committing expensive resources.

Resource-priority tier list

These tiers describe who deserves attention first on a developing account. The character names are representative examples, not an exhaustive list of every weapon in the game.

Tower of Fantasy

Tier Examples Build priority Best fit Main limitation
S: high priority Nola, Nan Yin, Fiona Build when one fills an immediate team gap Flexible accounts and players looking for modern utility or a strong core They still need compatible weapons, a workable rotation, and the right advancement level
A: strong specialist Zeke, Gnonno, Liu Huo, Fei Se, Yulan, Ling Han, Icarus, Mimi, Rubilia, Brevey, Fenrir, Lyra Invest when you are committing to the weapon’s element or role Focused elemental teams, dedicated carries, and role-specific group builds Several are less impressive without matching teammates or suitable field time
B: useful with conditions Lan, Annabella, Alyss, Umi, Saki Fuwa, Ruby, Lin, Nemesis, Zero, Shiro, King, Meryl, Samir Build if already owned, advanced, or needed for a specific job Story progression, established teams, early accounts, and backup roles Usually not the best destination for a fresh stockpile of limited resources
Skip for new investment Crow, Hilda, Echo, Ene, Bai Ling, and similar older low-priority options Use only when they solve an immediate early-game problem Exploration, temporary story teams, collection goals, or a missing basic weapon They are generally weak long-term choices for expensive advancements or matrices

Do not read the table as a command to replace every weapon below S tier. An invested B-tier weapon that already clears your normal content is more valuable than an unbuilt S-tier weapon sitting without teammates. The sensible upgrade is often the missing support, shatter option, or sustain slot rather than another main carry.

Who to build first

Start with one main damage plan

New players often spread weapon EXP, gold, matrices, and advancement materials across too many damage dealers. Choose one main element or playstyle first, then add weapons that support it. The following examples show how to keep a roster coherent:

  • Physical: Zeke, Gnonno, and Umi can serve as reference points for a physical-focused plan.
  • Flame: Liu Huo, Fei Se, Lan, and Annabella are examples of flame-oriented choices.
  • Frost: Yulan, Ling Han, Icarus, Alyss, and Saki Fuwa suit accounts building around frost options.
  • Volt: Mimi, Rubilia, Brevey, and Fenrir represent different volt-focused directions.

These are not instructions to place all the listed weapons together. Pick one carry, then check which of your other weapons provides off-field damage, buffs, shatter, healing, or protection. A complete team with one clear rotation will usually feel better than three half-built carries competing for the same resources.

Add utility before a second carry

Flexible weapons such as Nola, Nan Yin, and Fiona can be valuable because they may fit more than one type of roster. Their exact value still depends on the current version and the rest of your lineup. If your account has a strong damage weapon but lacks a useful flex slot, a flexible support or off-field option can improve the whole team more than another on-field attacker.

Tower of Fantasy characters

Do not pull a flexible weapon simply because it appears high on a Tower of Fantasy tier list. If you already have a finished three-weapon team and the new character does not improve its element, rotation, or role coverage, the pull may be a sidegrade. Save the resources for a genuine upgrade or a missing team function.

Give sustain and group roles their own priority

Damage rankings do not tell the whole story in group content. Lyra, Nemesis, Zero, and Cocoritter can be worthwhile support choices when they match your account’s needs, even if they are not competing with the highest damage carries. Meryl and Huma can also be useful to players who need a defensive or shatter-focused option during progression.

Before investing in a support weapon, check what your preferred content requires. A solo exploration team may need more damage and mobility, while a group lineup benefits from a clear Benediction or Fortitude plan. Never skip a healer only because the character is low on a damage list.

Who to skip, at least for now

“Skip” is mainly a resource decision. It means avoiding new heavy investment when another weapon can solve the same problem more efficiently. It does not mean that the character cannot clear story stages or that you must remove an old favourite from your account.

  • Older standard damage weapons: Crow, Hilda, Echo, Ene, and similar low-priority options can help early on, but they are rarely the best long-term carries for a new account.
  • Weapons outside your team plan: A strong character from an element you do not intend to play may create another unfinished project instead of improving your current lineup.
  • A second carry before a support: If your main weapon already has enough damage, the next investment should often provide healing, buffs, shatter, or off-field value.
  • Advancement-heavy choices: Read the advancement descriptions before spending. If the weapon’s important function is locked behind an advancement you cannot reasonably obtain, treat its total cost as higher than its base rarity suggests.
  • Expensive matrices for an unfinished team: Finish the weapon levels and core rotation first. Premium matrices make more sense once the weapon has a permanent place in your lineup.

Use this five-step check before spending

  1. Define the content. Decide whether the weapon is for solo story progression, exploration, difficult challenge content, or group play. A defensive or healing weapon can be a better investment for co-op than a second damage dealer.
  2. Choose the team’s centre. Identify the carry, element, or resonance you want to support. If you cannot name the other two weapons that will play beside the new character, pause before pulling.
  3. Check field time and rotation. Look at whether the weapon needs to remain active, whether it contributes from off the field, and how its discharge or skill fits your existing sequence. Two strong on-field weapons may perform badly together.
  4. Read advancement requirements. Compare the base weapon with its later advancements and check whether the improvements are essential or merely convenient. A weapon that works well at low advancement is easier to recommend for a resource-limited account.
  5. Calculate the complete investment. Include weapon levels, matrices, teammate requirements, and the time needed to learn the rotation. Pull only when the character improves your actual three-weapon lineup, not just its tier-list position.

Choose according to your account situation

Account situation Prioritise Why it works Delay
New or early account One reliable carry, one support, and one weapon that covers your weak role Provides a usable team without spreading upgrade materials across several damage dealers Expensive matrices and duplicate carries
Element-focused account The strongest compatible carry and utility weapons for that element Improves resonance, rotations, and team consistency Random off-element pulls with no clear slot
Returning account Keep the weapon you already invested in, then replace the weakest team slot Preserves existing progress while allowing a gradual upgrade Rebuilding all three weapons after one new banner
Co-op or support player Benediction or Fortitude options that your group actually lacks Provides value that a pure damage ranking does not measure Copying a solo damage list without checking your team role

Common mistakes when following a tier list

  • Using an old screenshot: A list from another patch or region may rank weapons under different balance and banner conditions.
  • Ranking the simulacrum instead of the weapon: The character’s appearance does not tell you how the attached weapon fits your rotation.
  • Building three carries: High damage on paper cannot compensate for missing healing, buffs, shatter, or defensive coverage.
  • Ignoring advancement and matrices: Two weapons in the same tier may have very different costs before they reach their intended performance.
  • Copying a rotation without checking field time: A team can contain strong weapons yet lose damage when every character needs to stay active.
  • Skipping a favourite character automatically: If you enjoy a weapon and it handles your content, personal enjoyment is a valid reason to build it. The list is a spending aid, not a rulebook.

fantasy game weapons

Frequently Asked Questions

Does an S-tier character always deserve my next pull?

No. S tier means the weapon has a high ceiling or broad account value under the right conditions. If your current team lacks a healer, Fortitude weapon, or compatible partner, an A-tier option that fills that gap may be the better choice.

Are standard characters worth building?

Yes, especially for early story progression or when they are the only weapons available for a needed role. The caution is about long-term spending: avoid putting premium advancements and expensive matrices into an older standard damage weapon if you already have a stronger replacement plan.

Is zero advancement enough for a good weapon?

That depends on the weapon’s kit. Some weapons provide their main function immediately, while others gain a large part of their value from later advancements. Read the current advancement text and judge the weapon by the cost of the version you can realistically build.

Why does my high-tier weapon feel weak?

The usual causes are poor team fit, competing field time, an incomplete rotation, unsuitable matrices, or a missing support role. Test the weapon with teammates that activate its intended element or resonance plan before deciding that the tier ranking is wrong.

Should I replace an older team as soon as a new character releases?

Not automatically. Keep an older team if it clears the content you care about, then compare the new weapon with your weakest current slot. A gradual upgrade is normally less wasteful than rebuilding three weapons, their matrices, and their rotation at the same time.

Final recommendation

Use this Tower of Fantasy tier list as a filter for spending, not as a command to chase every high-ranked character. Choose one clear damage plan, add the support or defensive role it lacks, and check the weapon’s current advancement cost before committing. The best character to build is the one that improves your complete team now; the best character to skip is the one that consumes resources without giving your roster a useful new role.