A useful summoners war chronicles tier list should solve a roster problem, not encourage you to chase one supposedly perfect monster. The strongest choice depends on the job your team needs: damage, healing and cleansing, frontline protection, defense break, control, or turn support. Naomi, Lapis, Raoq and Kro are high-value damage options in different encounters, while Woosa, Chasun, Konamiya and Belladeon can stabilize teams that fail before their damage matters. The rankings below weigh broad usefulness, consistency and synergy rather than rarity alone. Check the element, skill investment and battle objective before spending resources, because an A-tier monster that completes your lineup can outperform an S-tier unit you cannot support.
This is a role-based ranking for general progression, boss battles, farming and player-versus-player team building. It is not an official in-game rating or a promise that one monster will remain dominant after every balance change. A unit can be S-tier for a boss mechanic and only A-tier for general farming, while a lower-ranked monster may become the best choice when it has the right element.
The most useful way to compare monsters is to ask what they add to your current squad. A damage dealer that needs defense break is more valuable when you already have a reliable debuffer. A healer with cleansing becomes more important when control effects are causing your failed runs. A tank that reduces incoming damage may be less useful than a second damage dealer if the team already survives comfortably.
Do not treat B-tier as unusable. It usually means that the monster is narrow, replaceable or dependent on a particular encounter. It can still be the correct choice for an elemental restriction, an early account or a challenge that rewards its exact ability.
The table gives a quick starting point. The names overlap because some monsters perform more than one job, and that overlap is often what makes them valuable. Read the limitations before investing rather than treating the S-tier column as a universal order.
| Team role | S-tier priorities | A-tier alternatives | Best use | Main limitation |
|---|---|---|---|---|
| Damage | Naomi, Lapis, Raoq, Kro | Hwa, Lyn, Lushen | Wave clearing, boss damage and aggressive PvE | Value changes with element, target type and required setup |
| Support and healing | Woosa, Chasun, Konamiya, Belladeon | Megan, Shannon, Colleen, Fran, Lulu | Sustain, cleansing, protection and team buffs | Support cannot replace damage or solve every elemental mismatch |
| Defense and frontline | Darion, Kuhn, Copper | Ramagos, Xiong Fei | Reducing incoming damage and protecting a carry | Some choices need heavy HP or defense investment |
| Debuff and control | Rica, Tesarion, Galleon | Hwa, Shannon, Anavel, Juno | Defense break, enemy control and mechanic-specific utility | Immunity, resistance and boss rules can reduce their impact |
| Specialist utility | Verdehile, Theomars, Perna | Anavel, Juno, Lyn | Turn cycling, durable damage and anti-debuff options | They should fill a known gap rather than replace a missing core role |
Damage units are easy to rank badly because a large number on a test target does not always translate into faster or safer clears. Decide whether you need area damage, single-target pressure, boss scaling or attack-bar control before choosing a carry.
Hwa, Lyn and Lushen sit comfortably in the A-tier group because each can be excellent with the right job. Hwa brings pressure against enemy turn cycles, Lyn is more attractive for boss-focused damage, and Lushen is valued for burst against groups. None should be judged only against a general-purpose carry; compare them with the content you actually want to clear.
Support monsters often look weaker in simple damage comparisons, yet they can produce the largest improvement in clear consistency. If your team dies with the boss nearly defeated, replacing a damage dealer with a healer, cleanser or protection unit may increase your results more than adding another attacker.
Megan, Shannon, Colleen, Fran and Lulu are strong alternatives when their specific support tools match the team. Megan and Shannon are useful for buff and control-oriented setups, Colleen adds accessible healing and offensive support, Fran provides protection and recovery, and Lulu is a practical option when cleansing and sustain are more important than high-end damage. The best support is the one that covers the reason your current team fails.
Defensive units should be judged by the damage they prevent, not by how much damage they deal on a favourable test. They become more valuable when the enemy can burst your carry, apply pressure before your skills cycle, or force you into long fights.
Ramagos and Xiong Fei are sensible A-tier choices for accounts that need a tougher body or a more specialised defensive answer. Ramagos is more attractive when an HP-focused approach fits the encounter, while Xiong Fei is better considered as a durable utility unit than as a universal replacement for a healer. Defensive value should always be compared with the actual incoming threat.
Control and debuff monsters improve a team by changing the battle rather than simply adding another attack. They can lower enemy defenses, restrict turn cycles, disable important effects or create the conditions needed for a carry to deal reliable damage.
Hwa, Shannon, Anavel and Juno can move up the list when attack-bar pressure, cleansing or anti-debuff tools are needed. Control is never automatic, however. Resistance, immunity and boss-specific rules can reduce the effect of a powerful control unit, so check whether the encounter allows your plan to work before committing a complete build.
Some monsters should not be ranked by how well they fill a standard damage or support slot. Verdehile can improve a team’s tempo by helping allies cycle turns, Theomars offers durable offensive pressure, and Perna can be valuable when you need a resilient damage source. These monsters can be excellent, but their value depends more heavily on the content and the rest of the lineup.
Anavel, Juno and Lyn can also become priority investments when a battle demands cleansing, recovery, anti-debuff utility or focused boss damage. A specialist deserves deep investment when it solves a problem you repeatedly encounter. It should not automatically replace a missing healer, defense breaker or general-purpose carry.
Use the following decision guide when several monsters appear close in rank. It focuses on the job you need completed rather than on an abstract overall score.
| Immediate goal | First priority | Useful partner | Decision point |
|---|---|---|---|
| Story and wave clearing | Lapis or Raoq | Shannon, Megan or a reliable healer | Choose the unit that clears regular enemies consistently with the least setup |
| Boss and long fights | Kro, Naomi, Hwa or Lyn | Belladeon, Colleen or a defense-break enabler | Prioritise single-target pressure, debuffs and survival over flashy area damage |
| Safe automated runs | Woosa, Chasun or Konamiya | Darion, Copper or a steady damage dealer | Consistency matters more than the fastest successful run |
| Player-versus-player pressure | Galleon with a suitable burst carry | Verdehile, Theomars or a control specialist | Turn order and setup can matter more than individual damage ratings |
| Element-restricted content | The strongest suitable monster of the favourable element | A matching healer or support unit | Elemental fit can outweigh the difference between two neighbouring tiers |
If your account already has a strong damage dealer, do not automatically build another one. The next upgrade may be a cleanser, defense breaker or defensive support that lets your existing carry perform at full value.
Start with the reliable damage dealer that matches your available element and main progression content. Lapis is a sensible general benchmark when you need broad wave pressure, but an existing carry may not need replacing if your real weakness is healing, cleansing or defense.
No. Rarity can indicate potential, but it does not measure team fit, skill requirements or usefulness in a particular encounter. A lower-rarity support monster may provide a cleanse, buff or defense break that your roster needs more than another high-rarity damage dealer.
Check the element, rune quality, skill levels, turn order and required setup. Many strong monsters need a debuff, defense break, protection or a particular target before their main value appears. If the team cannot create those conditions, the ranking alone will not fix the performance.
Build duplicates when they serve different elements, modes or battle conditions. For example, a boss-focused damage dealer and a wave-clearing damage dealer can both earn a place, but investing in several units that perform the same job without improving coverage may slow overall account progress.
Recheck your priorities whenever balance tuning, new content or a change in your roster alters the conditions of a fight. You do not need to rebuild after every ranking change. Revisit the list when a monster’s skills change, when an encounter introduces a new mechanic, or when your current team stops solving its main problem.
Use this summoners war chronicles tier list to identify the missing function in your team, then invest in the monster that fills it most reliably. Start with one dependable carry, add the sustain or protection it needs, and use debuffs or turn support to make the core work better. Before replacing a well-built A-tier unit, check the element, skill conditions and battle objective. The best monster for your account is the one that completes the team and helps you clear the next challenge consistently.