The most useful infinite magicraid tier list is a team-building tool, not a leaderboard. For broad account value, start with flexible support such as Ben Austin, Luna or Phocas, then choose a damage plan around Hezonja, Melia or Xia. Lucifer and Asindo become more attractive in burst or control-focused teams, while Mackin, Liz and Wim remain practical progression choices. Exact placement depends on the game mode, gear, promotion level and team speed, so the rankings below use role-based bands rather than treating one hero as the answer to every stage.
This is a practical baseline for team building rather than a permanent patch ranking. New heroes, balance changes and different levels of investment can move a hero’s position. A support who looks average in a fast campaign team may become essential in a long boss fight, while a powerful damage dealer may struggle if the lineup cannot protect them or control the enemy’s turn order.
These bands assume that the hero is developed enough to use their main function. An S-tier hero with weak gear and incomplete upgrades can perform worse than a well-built A-tier hero. Before spending scarce resources, ask what your current team is missing: damage, healing, protection, control, speed or a way to finish priority targets.
The table focuses on heroes that commonly influence team-building decisions. The “limitation” column matters as much as the recommendation because a hero’s value falls when your team cannot support their conditions or already has the same role covered.
| Tier | Hero | Team function | Best fit | Main limitation |
|---|---|---|---|---|
| S | Ben Austin | Offensive support | General progression and damage-focused teams | Needs a reliable damage dealer who can benefit from the added support |
| S | Luna | Sustain and support utility | Difficult PvE stages and longer fights | Does not replace a dedicated damage win condition |
| S | Phocas | Survival and recovery utility | Boss stages and teams that need to recover from failed turns | Less valuable when the only goal is the fastest possible clear |
| S | Hezonja | Sustained damage and debuff pressure | Extended PvE battles and durable targets | Needs time and protection to show full value |
| S | Melia | Damage-over-time pressure | Campaign progression, bosses and long encounters | Less suited to teams built around immediate burst |
| A | Xia | Single-target damage | Bosses and priority targets | Less broad when a stage demands sustained area damage |
| A | Lucifer | Burst damage and target finishing | Arena, short fights and priority-target teams | Turn order and target selection strongly affect the result |
| A | Asindo | Control and debuff pressure | PvP and stages where control effects can decide the fight | Control loses value against resistant or control-immune enemies |
| A | Space | Speed and turn-order utility | Teams built around acting first or cycling key skills | Requires teammates who can convert tempo into damage or control |
| A | Katherine | Defensive utility | Survival-focused teams and difficult progression walls | Her value is lower in stages your team already clears comfortably |
| A | Mackin | Progression damage and debuff pressure | Early and midgame PvE | May eventually be replaced by a more specialised late-game carry |
| A | Liz | Healing and sustain | Early progression and attrition-based battles | Healing alone does not solve control or damage checks |
| A | Wim | Protection and defensive stability | Fragile early teams and stages with heavy incoming damage | Contributes less offensive pressure than a damage-oriented support |
Ben Austin, Luna and Phocas represent three different reasons to prioritise support. Ben Austin is most attractive when your account already has a damage dealer worth amplifying. Luna is a stronger answer when the problem is staying alive, recovering from pressure or completing a long fight. Phocas is valuable when one failed turn would otherwise end the run, making survival and recovery more important than a slightly faster clear.
Hezonja and Melia suit players who win through sustained damage rather than a single explosive turn. They are natural choices for long PvE encounters, but they still need a team that protects them and keeps the battle moving in their favour. Xia is often the better direction when the stage revolves around removing one dangerous target quickly instead of wearing down an entire enemy group.
Do not automatically place all five S-tier heroes in one lineup. A team with too much support may survive indefinitely without meeting the damage requirement, while a team with several carries can collapse before those heroes take meaningful turns.
Lucifer and Asindo show why a global ranking can be misleading. Lucifer becomes more appealing when your plan is to eliminate a priority target quickly, especially in a team that can control the opening turns. Asindo rises when control effects are allowed to influence the encounter. If the opposing team resists control or the stage heavily rewards raw damage, her position naturally falls.
Space and Katherine are useful for accounts that need better structure rather than another attacker. Space helps a team built around tempo, while Katherine is more suitable when your current lineup repeatedly dies before it can use its skills. They may not produce the most impressive damage numbers, but solving the team’s actual failure point is usually more valuable than adding another similar carry.
Mackin, Liz and Wim should not be dismissed because they are not placed in the highest band. Progression heroes can be efficient choices when your roster is still developing. A dependable damage dealer, healer and protector will usually carry an account further than three impressive heroes who compete for the same position and investment.
The right choice changes with the win condition. A campaign team wants reliable clears and enough sustain to handle repeated stages. Boss teams care more about consistent damage over time, while Arena teams often place greater weight on speed, control and burst. Use the following as a selection guide rather than copying one lineup into every mode.
| Game mode or goal | Heroes to consider | What the team needs | What to check first |
|---|---|---|---|
| Early campaign and general progression | Mackin, Liz, Wim and one strong damage carry | Reliable damage, healing and protection | Whether the team can survive long enough to complete the stage |
| Long PvE and boss fights | Hezonja, Melia, Xia, Ben Austin, Luna or Phocas | Sustained damage and recovery | Whether the encounter rewards damage over time or immediate burst |
| Fast clears and priority targets | Xia, Lucifer and Ben Austin | Turn order and concentrated damage | Whether the target can be removed before it disrupts the team |
| Arena and PvP | Lucifer, Asindo, Space, Luna or Ben Austin | Tempo, control, burst and flexible support | Which enemy acts first and how your team responds to control |
| Restricted or faction-focused content | Your strongest available hero for each required role | Roster depth and role coverage | Whether a specialist fits the restriction better than a higher-ranked generalist |
The important distinction is between “best hero” and “best answer.” Hezonja may be the better answer for a durable PvE target, while Lucifer may be the better answer for a short fight decided by the first few turns. A hero who is excellent in one row of the table can be inefficient in another.
Use this five-step process before committing to major upgrades. It keeps the list connected to your account instead of turning it into a collection of rankings.
If a hero is not named in this compact Infinite Magicraid tier list, evaluate the unit by asking three questions: does it offer a role your team lacks, can it perform that role consistently, and will the investment remain useful across more than one type of content? A specialist can be the correct choice for a restricted stage even when a generalist ranks higher overall.
There is no single best hero for every account and mode. Ben Austin, Luna and Phocas offer broad support value, while Hezonja, Melia and Xia can anchor different damage plans. The best overall choice is usually the hero that fills the most important gap in your current lineup.
No. An A-tier hero is often the better investment if it fits your existing team, has the required upgrades or solves the reason you are losing. Build priority should combine tier value with role coverage, development cost and the content you are currently trying to clear.
They can be practical choices for early and midgame progression, especially when your account needs a dependable damage dealer, healer or defensive option. Replace them when a stronger hero is ready to perform the same job, not simply because a higher tier list entry exists on paper.
Consider the fight’s length and target structure. Hezonja and Melia are better suited to sustained pressure and longer encounters, while Xia is a natural choice when one priority target must be defeated quickly. Your available support should also influence the decision.
Yes. PvE usually rewards consistent damage, sustain and the ability to handle repeated stages or durable targets. PvP places more emphasis on speed, control, burst and reacting to the opposing lineup, so heroes such as Lucifer or Asindo can rise in value even if they are not the best universal PvE picks.
Use the infinite magicraid tier list to narrow your options, then build around one damage plan and the support needed to make it work. Prioritise flexible S-tier heroes when they solve a real account problem, but do not ignore a well-developed A-tier specialist. The strongest lineup is the one that fits the mode, covers its weaknesses and uses your resources with a clear purpose.